E-learning design principles and methods

Proficient in E-learning design principles like multi media principles, expertise reversal, immediate feedback, authentic examples, scenario/problem based learning, coherence, segmentation, thinking skills, simulations, games, etc.
Have used E-learning design principles and led a team of more than 100 internal and external subject matter experts to create content which is the driver of any e-learning platform.
Tools/Platforms: Adobe Creative Suite, Articulate, Captivate, Thinkific
Standards: SCORM, IEEE Learning Technology Standards

Knowledge Component Tagging of HTML Instruction
Abstract: This study builds on the Knowledge-Learning-Instruction Framework (KLI) to explore the possibility of tagging the knowledge components as defined in KLI framework in HTML pages facing the learner. Thus, this is an attempt at an exploration which can add value to the existing standards making learning as the focus point and using the same elements such as tags but with a focus on learning. Such a focus will try to bridge the gap that most of the learning scientists point in the current standards. Another application of such tagging would be in terms of the design thinking approach that is widely used today in the design of learning materials. An alignment among the goals, instruction and assessment forms an important part of such design thinking. HTML tagging of goals, instruction and assessment for the purpose of visualizing the alignment or for making design revisions is an area that has been considered but not yet explored by this study.

Knowing, Understanding and Using Terminology
Abstract: Learning Engineers, Learning Product Managers, Doctoral Research in Education Technology, etc. are some of the career roles that the students of this course will be assuming after the graduate program. Educational Technology being a specialisation, the use of terminology helps to have a common language within the professional community. This is not just about rote memory of the terminology definitions but usage of appropriate terminology in the given context. Such a usage is possible only if both retrieval and understanding are at play. Though understanding can be verbalised, the number of words or sentences it takes to explain that understanding can be large. Terminologies help us in making the communication succinct while also being understandable to the other person in the professional community, be it in an academic or a corporate set up. Use of terminology also distinguishes common sense explanations from a specialist’s explanations.
The focus of this project was to design and implement an e-learning unit to help learners use terminology in their analysis and reporting of solutions to some problems described by scenarios. 

Intelligent Tutors

Proficient in using rule based programming languages like Nools to create intelligent tutors. 
Tools: CTAT authoring tool

Education Goals, Instruction and Assessment

Proficient in using design principles for curriculum design and educational program design.

Career awareness for High School Students
View the poster here